封面
版权信息
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Support files eBooks discount offers and more
Preface
What this book covers
Who this book is for
Conventions
Reader feedback
Customer support
Chapter 1. Get Rigging
Introduction
Defining good orientations for your bones
Using separate bone chains for different tasks
Customizing shapes and colors for your bones
Using corrective shape keys
Making an IK-FK switcher
Tips on weight painting your character
Chapter 2. Rigging the Torso
Introduction
How to create a stretchy spine
Rigging the pelvis
Making your character breathe
Controlling the neck and head
Chapter 3. Eying Animation
Introduction
How to control where your characters look at
The eyelids controllers
Controlling the pupils
Chapter 4. Poker Face? Facial Rigging
Introduction
Adding expressions using Shape Keys
Face controls with lattices
Creating the jaw controller
Controlling your tongue
Chapter 5. Hands Down! The Limbs Controllers
Introduction
Controlling fingers
Creating IK legs with a three-pivot foot
Stretch those limbs!
Setting up the shoulders
Cartoon bending for arms and legs
Different spaces for IK hands
Chapter 6. Blending with the Animation Workflow
Introduction
Animating in layers
Changing between FK and IK in a shot
Grasping and throwing objects
Silhouette and mirrored rendering
Tracking animation arcs
Using video for background reference
Working with linked assets and characters
Non-linear animation
Chapter 7. Easy to Say Hard to Do: Mastering the Basics
Introduction
Adjusting and tracking the timing
Spacing: favoring and easing poses
Anticipating an action
Using squash and stretch
Breaking the symmetry
Chapter 8. Shake That Body: The Mechanics of Body Movement
Introduction
Animating a tennis serve
Heavy metal
Glory for your team: kicking the ball
Run Forrest! (in cycles)
Chapter 9. Spicing it Up: Animation Refinement
Introduction
It's time for secondary actions
Hold but not still: using moving holds
Animating characters with appendages
Like clay: refining with the AniSculpt technique
Chapter 10. Drama King: Acting in Animation
Introduction
In the blink of an eye
Walking with style
Talking heads (and bodies)
Appendix A. Planning Your Animation
Introduction
Creating thumbnails with Grease Pencil
Naming conventions
Extremes Breakdowns Inbetweens ones and twos
Index
更新时间:2021-04-02 19:12:34