封面
版权信息
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Chapter 1. Building the Foundation
Introducing the development environment
The game loop
Introducing OpenGL
Summary
Chapter 2. Your Point of View
Plotting your revenge
Introducing textures
Putting the pieces together
Summary
Chapter 3. A Matter of Character
Spritely speaking
Creating sprites
Rendering
A moving example
Using an atlas
Summary
Chapter 4. Control Freak
A penny for your input
Someone is listening
Graphical User Interface
State management
Summary
Chapter 5. Hit and Run
Out of bounds!
Collideables
Circular collision detection
Rectangular collision detection
Summary
Chapter 6. Polishing the Silver
The state of the game
Making a splash
What's on the menu?
Getting some credit
Working with fonts
Level up!
Game over
Summary
Chapter 7. Audio Adrenaline
Bits and bytes
Revving up your engine
Initializing FMOD
Bleeps and bloops
The sound of music
Cleaning up the house
Summary
Chapter 8. Expanding Your Horizons
Into the third dimension!
The camera
Entering the matrix
Coding in 3D
Setting up the OpenGL window
Summary
Chapter 9. Super Models
New Space
A computer in a computer
Drawing your weapons
A modeling career
Summary
Chapter 10. Expanding Space
Creation 101
Taking control
Asteroid slalom
Summary
Chapter 11. Heads Up
Mixing things up
A matter of state
Creating the user interface
Summary
Chapter 12. Conquer the Universe
A fun framework
Texture mapping
Let there be light!
The skybox
Advanced topics
The future
Summary
Index
更新时间:2021-07-16 12:44:38