How to do it...
Say we have a UCLASS() macro as follows:
UCLASS() class MYPROJECT_API AWarrior : public AActor { //TArray< FSoundEffect > Greets; // Incorrect UPROPERTY() TArray< FSoundEffect > Greets; // Correct };
You'd have to list the TArray member as UPROPERTY() for it to be properly reference-counted. If you don't do so, you'll get an unexpected memory error-type bug sitting about in the code.