- Godot Engine Game Development Projects
- Chris Bradfield
- 143字
- 2021-06-18 18:51:22
Conventions used
There are a number of text conventions used throughout this book.
CodeInText: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "Mount the downloaded WebStorm-10*.dmg disk image file as another disk in your system."
A block of code is set as follows:
extends Area2D
export (int) var speed
var velocity = Vector2()
var screensize = Vector2(480, 720)
Any command-line input or output is written as follows:
adb install dodge.apk
Bold: Indicates a new term, an important word, or words that you see onscreen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "The main portion of the editor window is the Viewport."
Warnings or important notes appear like this.
Tips and tricks appear like this.