- Blender Cycles:Lighting and Rendering Cookbook
- Bernardo Iraci
- 57字
- 2021-07-19 18:48:18
Chapter 2. Creating Different Glass Materials in Cycles
This chapter contains the following recipes:
- Creating a simple glass shader
- Creating a glass full of water
- Using default Cycles caustics
- Creating custom fake caustics
- Creating a custom and more versatile glass shader
- Creating more complex glass materials
- Obtaining a dispersion effect
- Creating an absorption glass shader