Creating the first shape

With this project's file created it's time to begin creating the mug. The mug will be made up of two different shapes, so the first thing to do is to add the shapes we need into the scene:

  1. In the Info panel (top menu) click on Add or press Shift + A to add a new shape.
  2. Mouse over Mesh.
  3. Select Cylinder from the sub-menu that comes up.
    Note

    Whenever you add something you have a chance to edit its options. Once these options are gone, you can't go back and change them. The new object is now just a collection of points, same as any other object to Blender so edit those options while you can.

  4. On the left-hand sidebar under the Add Cylinder option, click on the number in Vertices and change that number to 8.
  5. Press Tab to advance to the next option, Radius. The mug is designed to be 24 mm wide, so enter a radius of 12 and press Enter.
  6. Press Tab to advance to Depth. Enter a depth of 20.
  7. Choose File | Save or with the pointer over the 3D View panel press Ctrl + S and press Enter to save.

It is good practice to name the objects to avoid a bunch of nondescript objects such as "Cylinders" and "Cubes" in scenes. To name an object use the Object menu on the right-hand side bar and carry out the following steps:

  1. On the right-hand side bar click on the icon that looks like an orange cube to switch to the Object tab.
  2. Click on the word Cylinder in the text box to select it.
  3. Erase the word Cylinder and type Mug Body followed by Enter to name the object.
  4. Select File | Save or with the pointer over the 3D View panel press Ctrl + S and then press Enter to save.

At this point the 3D view will turn into a field of gray. This is expected and will be addressed later after creating a save point.